Saturday, July 4, 2009

Testing and Debugging

Testing and Debugging
This one is really important in any game and in any basic code for flash and other programs. I think this is very useful. It helps you find the problem and solve it though it may take hours, on top of hours, just to debug the code, so it could work. Sometimes it could be simply missing an } or having a capitalize F in the word function. Then again it could be hard like having the code in an action script code. I think that anyone would have to test and debug even if they are an expert.

Coding “enemies”

Coding “enemies”
This is another that I am not really going to plan to use in my game. But with this one I may use it if I have time to include this one, after I am done with what I have posted and I may use it with one of the games I am planning to do. But at this current moment it may be as thrown to the side like platforms, and running and jumping is. I will see how the future goes with my game and see if I can include this one in it.

Running, Jumping, etc.

Running, Jumping, etc.
This is another topic that I will not use in my game but I will like to create a game like this. With the codes I had to type I noticed how flexible the code is. It was funny to have the character jumping too high. Then when I change the code it gradually changes. I see why there is so much control on the jumping in games. If it was not, for the control in the game, it would not be as fun and will not teach us anything.

Platforms.

Platforms.
I learn a lot about games on this one like Spyro. I understood a lot about them on when the teacher was explaining platforms. I started to play Spyro a little better knowing that the character really did not move but the background did. This has changed a lot in the way I thought of games and makes me see it in a different light. I really don’t have a game for this topic but I hope later maybe I can make a game with platforms. I see that it is important with most of the games.

Drag and Drop

Drag and Drop.
This is a very useful topic for my game. I can use this for about 4 or 5 (mini)games for my game. I have to use it for the jigsaw puzzle and for the matching games that I have planned. Though it is very useful to me there are some problems with it. One is that the script is a little weird and complicated. Two is now I have to figure out how to make it connect to the place it is suppose to be. The drag and drop is something out of familiar territory. I think I want to try and finish a lot of my mini games now.

Character Effects

Character Effects.
I find this is a useful tool to increase the effects of any game. I found some of them useful for my game, and I may use them when I have the time to include them or when I work up that far. I like the one the slowly fades out and I also like the one that turns. Maybe with luck I can add them to my game. Even thought mine is turning weird but if I fixed it. So then it will not be turning that bad. I think that a lot could be done with these effects and any gamer could use them.

Wednesday, June 3, 2009

Timer

Timer
Timer. It was hard and it was easy. The one in class was easy. It was easy to follow. The other assignment was hard. It was break up into 6 parts. The first one was easy and the second was also except that it needed one or two lines for code for action script 2.0. Then the third was easy when you kept the code from the last and add what it wanted to add but only in Action script 2.0. Then the rest was hard to follow but I tried my best and try for about an hour and half. I have it working but not how it supposed to be. I am going to go ahead and post it for a grade and maybe on Monday get it fix. I looked at all that code with the reset because that is the problem. When you hit the reset button the second hand will go to where the 3 will be on the clock but that was not right…… I had change the 0 to a -90 and it work with moving the second hand to the right place, the O or 12 but it did not move like it should.. I know it has to do with the code but I was stessing out with it and it was to complex . A lot had to be put into Action script 2.0 so I think I didn't have something right or it could be with my second hand. Could it be where I rotated it? I will have it check out and fix it Monday. I hope.